We make all audio spatial.
Spatial Audio for all.
Today, the tools for Spatial Audio are expensive, create low-resolution output, and undermine the quality of content and communication.
We make capturing high-quality Spatial Audio simple,
and at a fraction of the current cost.
Easy capture
Wide compatibility
Rich data
Flexible decoding
Sound surroundings.
Spatial Audio enables immersive and interactive audio experiences for multi-billion dollar industries.
Audio
Communication
Mixed Reality
Content Creation
Gaming
Digital Twins
Team
Raimundo
Gonzalez Diaz
DSc
Tech Lead
Raimundo has been designing dedicated hardware for Spatial Audio recording and reproduction since 2016. After his initial Spatial Audio startup, he focused his PhD on new hardware solutions to enable immersive experiences.
John
Barry
BA
Commercial Lead
Previously, John has held various lead roles as Head of Business and Head of Product in the mobile device, consumer electronics, and automotive industries.
Heidi
Hassinen
MSc
Lead Developer
Heidi leads code development, devOps, and quality management for Artemis, focused on developing and maintaining both the research and development libraries. Her experience combines musicology and maths.
Archontis
Politis
DSc
Algorithm Design
Archontis is involved in developing Spatial Audio algorithms and has produced vast open-source code libraries for Spatial Audio Processing.
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Advisors
Tapio Lokki
Sami Ala-Luukko
Juha Ponteva
Supported by
Good ideas turn into great business in Aalto University's incubators and accelerators. In 2020, 2 out of 5 companies with the most funding raised in Finland initiated in the Aalto ecosystem.
aalto.fi
Business Finland helps companies grow and succeed, create solutions for the future, and boldly renew their business. Business Finland promotes collaboration between companies and research, leading to new global business.
businessfinland.com